#ifndef __CONFIG_H__ 
#define __CONFIG_H__

const int kTotalLevel = 3;
const int kClearThreeScore = 3;
const int kClearFourScore = 8;
const int kClearFiveScore = 20;
const int kClearSixUp = 30;

const int kLevelOneNeedScore = 200;
const int kLevelTwoNeedScore = 350;
const int kLevelThreeNeedScore = 500;
const int kLightingWidth = 480;
const int kLevel1NeedScore = 50;
const int kLevel2NeedScore = 80;
const int kLevel3NeedScore = 100;

const int kTotalNumOfBall = 45;

const int kNumOfBallByLevel[kTotalLevel] = {3,4,5};
const int kLockAppearProperty[kTotalLevel] = {6,4,3};//
const int kLightWidthByLevel[kTotalLevel] = {300,380,480};
const int kBombDisByLevel[kTotalLevel] = {150,200,300};
#endif